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Mobile games represent a killer application that is attracting millions of subscribers worldwide. One of the aspects crucial to the commercial success of a game is ensuring an appropriately challengin...
This paper uses a fractal model to analyze aesthetic values of a new class of obstacle-prone or “stealthy” pathfinding which seeks to avoid detection, exposure, openness, and so forth in videogames. T...
The design of appropriate moving target search (MTS) algorithms for computer-generated bots poses serious challenges as they have to satisfy stringent requirements that include computation and executi...
We describe an approach for simulating human game-play in strategy games using a variety of AI techniques, including simulated annealing, decision tree learning, and case-based reasoning. We have impl...
In previous work, attention was restricted to tracking the net using a backward method that knows the target point beforehand (Bellmans's equation), this work tracks the state-space in a forward direc...
Although a number of terrain generation techniques have been proposed during the last few years, all of them have some key constraints. Modelling techniques depend highly upon designer's skills, time,...
Game-based simulators, sometimes referred to as “lightweight” simulators, have benefits such as flexible technology and economic feasibility. In this article, we extend the notion of a game-based simu...
There is an attention shift within the gaming industry toward more natural (long-term) behavior of nonplaying characters (NPCs). Multiagent system research offers a promising technology to implement c...
Artificial intelligence (AI) in computer games covers the behaviour and decision-making process of game-playing opponents (also known as nonplayer character or NPC). Current generations of computer an...
This paper addresses the problem of creating facial expression of mixed emotions in a perceptually valid way. The research has been done in the context of a “game-like” health and education applicatio...
A venation skeleton-driven method for modeling and animating plant leaf wilting is presented. The proposed method includes five principal processes. Firstly, a three-dimensional leaf skeleton is const...
Creating active, student-centered learning situations in postsecondary education is an ongoing challenge for engineering educators. Contemporary students familiar with visually engaging and fast-paced...
Video games are part of our culture like TV, movies, and books. We believe that this kind of software can be used to increase students' interest in computer science. Video games with other goals than ...
This paper describes how a game development framework was used as a learning aid in a software engineering. Games can be used within higher education in various ways to promote student participation, ...
As the numbers of 3D models available grow in many application fields, there is an increasing need for a search method to help people find them. Unfortunately, traditional search techniques are not al...

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