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Enhancing Artificial Intelligence on a Real Mobile Game
Enhancing Artificial Intelligence Real Mobile Game
2009/9/3
Mobile games represent a killer application that is attracting millions of subscribers worldwide. One of the aspects crucial to the commercial success of a game is ensuring an appropriately challengin...
Fractal Analysis of Stealthy Pathfinding Aesthetics
Fractal Analysis Stealthy Pathfinding Aesthetics
2009/9/3
This paper uses a fractal model to analyze aesthetic values of a new class of obstacle-prone or “stealthy” pathfinding which seeks to avoid detection, exposure, openness, and so forth in videogames. T...
Performance Simulations of Moving Target Search Algorithms
Performance Simulations Moving Target Search Algorithms
2009/9/3
The design of appropriate moving target search (MTS) algorithms for computer-generated bots poses serious challenges as they have to satisfy stringent requirements that include computation and executi...
Combining AI Methods for Learning Bots in a Real-Time Strategy Game
Combining AI Methods Learning Bots Real-Time Strategy Game
2009/9/3
We describe an approach for simulating human game-play in strategy games using a variety of AI techniques, including simulated annealing, decision tree learning, and case-based reasoning. We have impl...
A Shortest-Path Lyapunov Approach for Forward Decision Processes
Shortest-Path Lyapunov Approach Forward Decision Processes
2009/9/3
In previous work, attention was restricted to tracking the net using a backward method that knows the target point beforehand (Bellmans's equation), this work tracks the state-space in a forward direc...
Breeding Terrains with Genetic Terrain Programming: The Evolution of Terrain Generators
Breeding Terrains Genetic Terrain Programming Terrain Generators
2009/9/3
Although a number of terrain generation techniques have been proposed during the last few years, all of them have some key constraints. Modelling techniques depend highly upon designer's skills, time,...
SIDH: A Game-Based Architecture for a Training Simulator
SIDH Game-Based Architecture Training Simulator
2009/9/3
Game-based simulators, sometimes referred to as “lightweight” simulators, have benefits such as flexible technology and economic feasibility. In this article, we extend the notion of a game-based simu...
Games and Agents: Designing Intelligent Gameplay
Games Agents Designing Intelligent Gameplay
2009/9/3
There is an attention shift within the gaming industry toward more natural (long-term) behavior of nonplaying characters (NPCs). Multiagent system research offers a promising technology to implement c...
Artificial intelligence (AI) in computer games covers the behaviour and decision-making process of game-playing opponents (also known as nonplayer character or NPC). Current generations of computer an...
Perceptually Valid Facial Expressions for Character-Based Applications
Perceptually Valid Facial Expressions Character-Based Applications
2009/9/3
This paper addresses the problem of creating facial expression of mixed emotions in a perceptually valid way. The research has been done in the context of a “game-like” health and education applicatio...
Venation Skeleton-Based Modeling Plant Leaf Wilting
Venation Skeleton-Based Modeling Plant Leaf Wilting
2009/9/3
A venation skeleton-driven method for modeling and animating plant leaf wilting is presented. The proposed method includes five principal processes. Firstly, a three-dimensional leaf skeleton is const...
Experiential Learning in Vehicle Dynamics Education via Motion Simulation and Interactive Gaming
Experiential Learning Vehicle Dynamics Education Motion Simulation Interactive Gaming
2009/9/3
Creating active, student-centered learning situations in postsecondary education is an ongoing challenge for engineering educators. Contemporary students familiar with visually engaging and fast-paced...
Towards a Serious Game to Help Students Learn Computer Programming
Serious Game Students Computer Programming
2009/9/3
Video games are part of our culture like TV, movies, and books. We believe that this kind of software can be used to increase students' interest in computer science. Video games with other goals than ...
An Application of a Game Development Framework in Higher Education
Game Development Framework Higher Education
2009/9/3
This paper describes how a game development framework was used as a learning aid in a software engineering. Games can be used within higher education in various ways to promote student participation, ...
A New 3D Model Retrieval Method with Building Blocks
3D Model Retrieval Method Building Blocks
2009/9/3
As the numbers of 3D models available grow in many application fields, there is an increasing need for a search method to help people find them. Unfortunately, traditional search techniques are not al...