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Real Time Animation of Trees Based on BBSC in Computer Games
Real Time Animation Trees BBSC Computer Games
2009/9/3
That researchers in the field of computer games usually find it is difficult to simulate the motion of actual 3D model trees lies in the fact that the tree model itself has very complicated structure,...
It is widely recognized that there is value in making use of modern Games Technology in Serious Games for educational purposes in the classroom and yet tools that enable teachers to construct such Edu...
第四届计算机游戏开发技术研究国际会议(The 4th International Conference on Games Research and Development, CyberGames 2008)
第四届 计算机游戏开发技术 国际会议
2008/5/31
第四届计算机游戏开发技术研究国际会议(The 4th International Conference on Games Research and Development, CyberGames 2008) 将于2008年10月27至30日在北京师范大学召开!
欢迎前来投稿以下主题相关的文章:
教育游戏
随境娱乐
计算机图形与游戏
交互式数字媒体
游戏硬件
游戏软...
Relaxed Update and Partition Network Games
graph and network algorithms complexity infinite graph games,
2008/3/19
In this paper, we study the complexity of deciding which player has a winning strategy in certain types of McNaughton games. These graph games can be used as models for computational problems and proc...
Design and Implementation of a Physics Engine for 3D Games
physics engine car simulation game engine
2008/3/19
In 3D game contents, the physics engine takes
charge of the role to increase the reality of
game contents. Objects that act by a decided
scenario cause a motion problem for the
objects as well as ...